changelog v0.2.3 (#3)

things worked on today (later on):

  • camera nodes: put in the first camera anchor points! been a long time coming. camera will lock to the nearest anchor point. if all anchor points are too far away, it will follow the character. a little tricky, as Game Maker flips out when doing distance_to_object() with child objects, or with objects stored as globals, or whatever its problem was, so I’ve had to use distance_to_point() instead. rough around the edges, but it works. tune soon.

That was a good veggie burger!


0 Responses to “changelog v0.2.3 (#3)”

  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s


%d bloggers like this: